The last few days of any "going live" especially for a team of 1 member can be very demanding frustrating and exhilarating...
In a way that was my feeling these days, I had to test my plugin build in conjunction with a mission that was tailored for it and then finding micro bugs that led to a macro glitch that was resolved during late night debugging and tests.
I now finalizing the current almost final build and try to test it some more and clean it even more. The last peace of the puzzle is the documentation, there is a need to update the documentation with the relevant information I would like to publish and expose to designers.
Unfortunately there is one thing I left out, and this is the "Mission-X Editor". Unfortunately it won't have all this features program into it by release day, and I'm not sure I'll have enough time to do it soon, but at least you would be able to add any new feature to the mission file you created with an editor, it only take few minutes.
Again, creating a simple mission should be as easy, convert it to something more complex will need you to individually test the features in the designer guide first, and only then implement it in your mission file.
The plugin is now in its RC2 stage and the tests I done on Windows and OSX where consistent. But as you all know, a program is only stable if it could have root 99% of its bugs, and that mean that if a simmer has or had an issue, he/she report it directly to me to my e-mail with description of the problem, Log.txt file and how to reproduce it. If any screenshot can be attached then it is even better.
Hope to publish the plugin soon