Mission-X v2.00 Beta2 is available !!!
Hello all,
Mission-X v2.00 Beta2 is available !!!
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Hello all,
Just before the new year I thought to drop by and update with the plugin progress. As I stated before, all new or modified features should not brake old mission files, this is important since BETA 1 is already out and no one wants to start and re-update his/her mission if the modification to BETA 2 are unnecessary. Here is a list of what been done to BETA 2:
So BETA 2 introduces some bug fixes and some cool features that should make this mission package more complete, but without sacrificing compatibility. Hello everyone,Beta version has arrived, and it is time to pick the latest build.
There are many name modification and better mission file build and naming. The main features added or modified are:
Known issues:
Thanks Snagar Hi everyone, Due to a request from a colleague, I decided to try and implement drop-able objects. Now, I admit that I have no intention or even the implicit one to override the missile or what ever mechanics x-plane already does. The idea was to define a simple mechanism that will allow a simmer to drop an object from plane, and the designer can define that the target will be accomplished only when it will be hit. So how it was implemented:
The only thing that is missing, is how to drop the "object". Well, for that I have created a "Custom Command" which you can map to your Joystick or Keyboard ( I mapped it to [ctrl]+[D] ). Ok, enough talking, here is a short movie that describes more/or less how it is implemented. The movie was taken in designer mode, so all GL Cues are visible ( no sound was recorded ). You might want to watch the clip directly in YouTube(Try higher resolution and bigger output screen).
I hope you get the overall idea. You can see at the end of the clip, that once the object fell inside the "static target" (green circle), the debug widget displayed the target as "reached - yes". This is one target out of two, in this step. That is it for now, there are other features added to the beta version, but they are mainly flow control and state control. I might write about them, but I hope to finish Beta soon, in order to be able to publish it. Until next time, Saar |
AuthorCreation is something I always wanted to do. Since I'm not that good in painting/writing, I decided to contribute in programming. Archives
March 2024
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